Making Mind Mould Available in Global Markets – Interview with Indie Developers from SillyWalk Games

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In this podcast, indie developers Arman Kayhan and Levon Sebuhyan of Sillywalk Games discuss the challenges and lessons learned from taking their game Mind Mould to global markets. Below is the transcript of our interview content. Click here to listen. Enjoy!… Read More

Interview with Carme Mangiron of the Universitat Autònoma de Barcelona

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In this episode of LocaLAIse This!, we interview Carme Mangiron, an experienced game localizer and chair of the Master in Audiovisual Translation program at the Universitat Autònoma de Barcelona, where she developed the localization curriculum. In this podcast, Carme talks about the skills needed to break into the game localization industry, her perspectives on the industry, and new developments we can expect to see in the days ahead.… Read More

God of Arena – Localizing a Chinese-style Game for the Western Market

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In this episode of LocaLAIse This!, we interview the Community Manager (CM) of Firevale Games about the challenges of adapting and recreating a Chinese-style game for the western market.

Below is the transcript of our interview content. Click here to listen.Read More

Global Payment System For Video Games Interview – Part 2 Transcript (LocaLAIse This! Podcast) [Michael Johnson @FastSpring and Michelle Zhao @LAI]

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Below is the transcript of our interview content. Click here to listen. Enjoy!

Michelle:   Hi everyone, welcome back to LocaLAIse This!, a podcast for the video game community, in which we interview experts on hot topics in game localization and global game publishing!… Read More

Global Payment System For Video Games Interview – Part 1 Transcript (LocaLAIseThis! Podcast) [Michael Johnson @FastSpring and Michelle Zhao @ LAI]

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Below is the transcript of our interview content. Click here to listen! Enjoy!

Michelle:  Welcome to the latest edition of LocaLAIse This!, a podcast for the video game community, in which we interview experts on the hot topics in game localization and global game publishing!… Read More

Game Art Internationalization and Localization Interview with Lillian Lee

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Our latest installment of LocaLAIse This! takes a look at game localization from an artist standpoint. LAI’s Managing Director of China interviews Lillian Lee, our newest Game Art Localization Consultant with 12+ years in the industry. Lillian has served as an artist for AAA games such as The Darkness 2 and BioShock 2, and her expertise in Asian culture has been a tremendous asset in her work as an artist across studios, including Ubisoft and Red 5 Studios.… Read More

LocaLAIse This! – Interview with Executive Director of the IGDA, Kate Edwards

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LocaLAIse This! (pronounced “Localize This”) features an interview with Kate Edwards, Executive Director of the IGDA. Kate has worked extensively as a geopolitical strategist and localization expert at leading companies such as Google, Amazon, and Microsoft. She has worked on numerous AAA titles, including the Dragon Age series, Modern Warfare 3, Star Wars: The Old Republic, Mass Effect 3, and Halo 4.… Read More

LocaLAIse This! – Interview with Ubisoft’s Localization Project Manager

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Check out our new podcast NOW available on iTunes – LocaLAIse This! In this first episode, LAI speaks with Ubisoft’s Localization Project Manager Margherita Seconnino about her work overseeing the localization of Assassin’s Creed titles. Stay informed of future episodes by signing up for our newsletter.… Read More