Happy St. Patrick’s Day! »
By Karin E. Skoog on Mar 18, 2013 in Translation + Localization, Video Games | 0 Comments
The Official Blog of Language Automation, Inc.
By Karin E. Skoog on Mar 18, 2013 in Translation + Localization, Video Games | 0 Comments
By Karin E. Skoog on Feb 27, 2013 in Translation + Localization, Video Games | 3 Comments
You may think back upon games on the NES and SNES and remember – with amusement – the first time you came across mistranslations like “All your base are belong to us” and “I am Error.” There are an extraordinary number of YouTube videos noting the lack of time and resources game studios used to [...]
By Karin E. Skoog on Jan 12, 2013 in Conferences, Translation + Localization | 1 Comment
It’s a job and a half finding all of the industry conferences and events happening around the world, so we made life easier for you by providing a comprehensive list of relevant translation conferences and locations/dates. Also check out our earlier post with video game conferences and which ones we will be attending. If there are any [...]
By Karin E. Skoog on Dec 28, 2012 in Conferences, Video Games | 0 Comments
It’s a job and a half finding all of the industry conferences and events happening around the world, so we made life easier for you by providing a comprehensive list of over 100 video game conferences and locations/dates. We even included relevant Twitter pages so you can stay up to date on the latest conference [...]
By Karin E. Skoog on Nov 16, 2012 in Translation + Localization, Video Games | 0 Comments
Fact: Over 50% of worldwide video game revenue comes from markets outside the US. Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation [...]
By Karin E. Skoog on Nov 13, 2012 in Translation + Localization, Video Games | 0 Comments
Fact: Over 50% of worldwide video game revenue comes from markets outside the US. Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation [...]
By Karin E. Skoog on Nov 9, 2012 in Translation + Localization, Video Games | 0 Comments
Fact: Over 50% of worldwide video game revenue comes from markets outside the US. Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation [...]
By Karin E. Skoog on Nov 6, 2012 in Translation + Localization, Video Games | 0 Comments
Fact: Over 50% of worldwide video game revenue comes from markets outside the US. Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many developers. Due to the number of easily-avoided issues encountered by game translation [...]
By Karin E. Skoog on Nov 1, 2012 in Translation + Localization, Video Games | 0 Comments
Fact: Over 50% of worldwide video game revenue comes from markets outside the US. Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Due to the number of easily-avoided issues encountered [...]
By Karin E. Skoog on Sep 25, 2012 in Translation + Localization, Video Games | 0 Comments
At Language Automation, Inc. (LAI), we focus specifically on the translation and localization of video games and ensure all of our translators have experience within the video game industry. Why is this important? Well, have you ever tried to explain a video game to your parents, grandparents, significant other, anyone who isn’t a gamer? Assuming [...]