Which Languages Should I Localize my Game to? – Here’s an Easy Step Guide!

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Congratulations! – You made a game (or are nearly done making your game)!

Now what?!


At this stage in development, many developers wonder if they should localize their game at all, and if so, which languages they should consider for localization.

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Want to Release Your Game in China? Find Yourself a Quality Partner!

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By Karin Skoog (@KarinESkoog) & Michelle Zhao (@MengxueZhao)

We frequently see articles about Chinese regulations on Gamasutra and across industry sites, with talk of consoles being banned and then reintroduced. The Chinese games
market is a complicated space, particularly if you don’t have local ties to China.… Read More

Learning Languages with Video Games!

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One of the first things I do when I start playing a game is to check the language options. I am genuinely curious how many languages developers/publishers chose to localize to, as well as which languages. (I also love testing my language skills by playing games in other languages, usually French, Spanish, or Swedish when available.)

It is usually difficult to find ample language options in games, particularly for voiceover.… Read More

Pokémon: A Localized Journey

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Video game localization is one part of game development that often remains enshrouded in mystery. Why was place name X changed in the German version of a game? Why did that character’s name become something entirely different? It isn’t always immediately clear to gamers why localization teams make the decisions they do…

Sometimes it has to do with a direct word translation sounding too much like a pre-existing product in another region of the world.… Read More

Making Mind Mould Available in Global Markets – Interview with Indie Developers from SillyWalk Games

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In this podcast, indie developers Arman Kayhan and Levon Sebuhyan of Sillywalk Games discuss the challenges and lessons learned from taking their game Mind Mould to global markets. Below is the transcript of our interview content. Click here to listen. Enjoy!… Read More

Interview with Carme Mangiron of the Universitat Autònoma de Barcelona

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In this episode of LocaLAIse This!, we interview Carme Mangiron, an experienced game localizer and chair of the Master in Audiovisual Translation program at the Universitat Autònoma de Barcelona, where she developed the localization curriculum. In this podcast, Carme talks about the skills needed to break into the game localization industry, her perspectives on the industry, and new developments we can expect to see in the days ahead.… Read More

God of Arena – Localizing a Chinese-style Game for the Western Market

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In this episode of LocaLAIse This!, we interview the Community Manager (CM) of Firevale Games about the challenges of adapting and recreating a Chinese-style game for the western market.

Below is the transcript of our interview content. Click here to listen.Read More

Global Payment System For Video Games Interview – Part 2 Transcript (LocaLAIse This! Podcast) [Michael Johnson @FastSpring and Michelle Zhao @LAI]

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Below is the transcript of our interview content. Click here to listen. Enjoy!

Michelle:   Hi everyone, welcome back to LocaLAIse This!, a podcast for the video game community, in which we interview experts on hot topics in game localization and global game publishing!… Read More

Global Payment System For Video Games Interview – Part 1 Transcript (LocaLAIseThis! Podcast) [Michael Johnson @FastSpring and Michelle Zhao @ LAI]

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Below is the transcript of our interview content. Click here to listen! Enjoy!

Michelle:  Welcome to the latest edition of LocaLAIse This!, a podcast for the video game community, in which we interview experts on the hot topics in game localization and global game publishing!… Read More